Selected Work · 2024–2026
Creative Technology, Built by Directing AI.
Five projects across creative technology and technical art. Each starts as a brief, gets built in the right tool for the craft — Blender, Houdini, or raw C++ — and is co-authored with Claude Code.
01AI Creative Pipelines
Technical Art
Procedural Forest Tool
A node-based Houdini tool that lets 3D artists grow forests in Unity with a few sliders.
Brief → Houdini via MCP → Unity / URP · Claude Code
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Creative Technology
OSM City Generator
Turns real OpenStreetMap data into game-ready city blocks in Unity, with AI-generated building facades.
OSM data → Houdini HDA → Unity (C#) · Claude Code
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02Real-Time & Interactive
Creative Technology
AI-Driven Tech Packs
An AI tool that generates tech pack assets for footwear manufacturing.
Brief → Blender → Three.js / WebGL · Claude Code
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Creative Technology
Lunar Boot
A particle field assembles a moon-born boot in real time, then dissolves to dust you can disturb.
Brief → Blender → Three.js / WebGL · Claude Code
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Technical Art
Atmospheric Ocean
A real-time ocean and iceberg rendered from scratch in C++ and OpenGL.
Brief → C++ / OpenGL → real-time renderer · Claude Code
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Carlos M. Cruz
Creative Technologist · Technical Artist