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Carlos M. Cruz Portfolio
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Carlos M. Cruz Portfolio
Home
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Home
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Selected Work · 2024–2026

Creative Technology, Built by Directing AI.

Five projects across creative technology and technical art. Each starts as a brief, gets built in the right tool for the craft — Blender, Houdini, or raw C++ — and is co-authored with Claude Code.

01AI Creative Pipelines
Procedural Forest Tool in Unity
Technical Art
Procedural Forest Tool

A node-based Houdini tool that lets 3D artists grow forests in Unity with a few sliders.

Brief → Houdini via MCP → Unity / URP · Claude Code
View Project →
OSM City Generator — real map data to a game-ready city
Creative Technology
OSM City Generator

Turns real OpenStreetMap data into game-ready city blocks in Unity, with AI-generated building facades.

OSM data → Houdini HDA → Unity (C#) · Claude Code
View Project →
02Real-Time & Interactive
Obsidian — footwear concept
Creative Technology
AI-Driven Tech Packs

An AI tool that generates tech pack assets for footwear manufacturing.

Brief → Blender → Three.js / WebGL · Claude Code
View Project →
Lunar Boot — particle field
Creative Technology
Lunar Boot

A particle field assembles a moon-born boot in real time, then dissolves to dust you can disturb.

Brief → Blender → Three.js / WebGL · Claude Code
View Project →
Atmospheric Ocean — real-time C++/OpenGL renderer
Technical Art
Atmospheric Ocean

A real-time ocean and iceberg rendered from scratch in C++ and OpenGL.

Brief → C++ / OpenGL → real-time renderer · Claude Code
View Project →
Carlos M. Cruz
Creative Technologist · Technical Artist
carcru@gmail.com linkedin.com/in/carcruz
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